simulation tools

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3D TERRAIN GENERATION

 

FEATURES

HANDLING & EDITING

  • supports terrains of arbitrary size optimized for real-time rendering

  • supports a multitude of industry standard formats

  • native OpenSceneGraph support

  • about 40 target projections (Geographic, UTM, Geocentric, ..)

  • load additional projections from .prj file

  • create geographical maps for project documentation

  • standardised, configurable user interface

  • fast access to libraries

  • immediate visualisation of all data

  • simultaneous views for 2D and 3D with WYSIWYG editing

  • support for multiple monitors

  • integration of external texture and geometry editors

  • auto save

  • Project Wizard

    • Use the project Wizard to quickly produce Terrains.

    • Importing streets (NAVTEQ)

  • generate and edit points, lines and areas in 3D and 2D

  • immediate feedback showing placed models and generated objects

  • work synchronously in 2D and 3D, change view whenever wanted

  • edit vector attributes with immediate visual feedback

  • reorder vectors via drag-and-drop (new line) • Import, create and edit points, lines, areas, Bezier lines, Bezier area

  • vector groups to organize and split files for multiple user support   - reorder vectors via drag-and-drop

  • extensive transformation tools

  • visibility and activation states for all data

  • various tools for optimization of vector data

    • create outlines (new point)   - automatically place bridges on intersecting lines

    • merges points dependent on distance or angle

    • refine vector in certain distance

    • combine lines with same endpoints and attributes

    • populate area with random footprints (e.g. for building extrusion)

    • verify vectors - find and fix corrupted vectors

    • convert point list to line

    • insert points

    • split lines/areas

    • convert between lines/areas and Bezier lines/areas

    • convert between lines and areas

    • revert lines/areas

    • extend, connect lines

    • rectify vectors

  • assign generation attributes using libraries

  • automatic FACC assignment to vectors

  • ESRI-Shape export of vector data

  • assign imported vector attributes e.g. taken from shapefile attributes

  • hide/unhide selected vectors

  • assign local attributes to a vectors

  • snap to point

  • merge vector (.vec) data to existing project

  • height editing

    • create and edit elevation data in 2D and 3D

    • brush for 2D or 3D with adjustable size and misc. functionalities e.g. height up/down, smooth, specific height

  • Undo / Redo

    • undo and redo all user changes

    • adjust number of undo steps

  • auto save

  • management of re-usable data in libraries

    • texture, geometry and vector attributes

  • definition of data sets e.g. for various seasons or regions

  • definition of groups with several elements

  • definition of landcover features

    • texture, alpha mask and object placement

  • generation attributes for vector data

    • stack of combined modifiers

    • add /edit attributes for textures and objects entries

  • LODs for each tile   

    • definition of high detail insets possible   

    • per terrain tile various attributes can be assigned     

    • LOD count with switch-distances, mesh resolution, texture resolution     

    • Geotypic object placement   

    • fast switching and assignment of local settings to tiles

  • LODs for Objects   

    • size dependent LOD switching of objects groups • Multiple grids   

    • define multiple grid and export each as a databases   

    • overlapping grids can be integrated

  • create /assign / edit vector generation templates and user vectors

  • simple generation functions are represented as a modifier

  • combine different modifiers to create complex generation rules

  • define more than one rule for a vector via the modifier stack to achieve complex settings.

  • Basic Modifier

    • Modifier “Outline” generates contours from vector data, e.g. for build geometry or RenderToTexture

    • define width, texture, tapering of rivers

    • Modifier “Border” generates border contours, e.g. for RenderToTexture and mesh manipulation

    • Modifier „Height Type“ define height calculation

    • Modifier “Mapping“ to define direction and tilling of the texture

    • Modifier “Layer“ for setting planar objects upon terrain

    • Modifier “PointLink” logically link e.g. crossing points to roads or roads to signals

  • Generation Modifiers

    • Modifier “Insert” for cutting objects and regions into the ground mesh.

    • inserts with inner islands are supported, too.

    • insert objects can be rendered to texture in low-res LODs

    • Modifier “Geometry“ to build plane objects from outline

    • Modifier “RenderToTexture” for painting vector data into the terrain's texture.

  • Seamless transitions by blending border region

    • Modifier “Extrude” for generation of fences and hedges

    • Modifier “Sign” for taxiway and text signs

    • Modifier “Buildings“

    • Various levels

    • Miscellaneous roof types (flat, hip, gable, shed, random)

    • Modifier “Building Interior“

    • Generate generic building interiors due to various generation templates (appartment, office...)

    • generation of various LODs

    • facade elements (windows, stucco elements, oriels etc.)

    • Modifier „Shading“ define normal shade mode (flat, smooth)

  • Object Placement Modifier:

    • Modifier “Point Object Placer“ on vector point“

    • Modifier “Contour Object Placer“ along contours with side distance

    • Variable geometry assignment, size and rotation

    • Modifier “Area Object Placer“ placed inside areas, along lines and on points

    • Variable geometry assignment, size and rotation

    • Modifier “Geotypic Object Placer" can use geotypic object placement definitions

    • Modifier “Object Eraser” deletes objects with lower priority

    • Modifier “Collision” for flexible collision calculations between objects

    • Modifier “Connector” e.g. for power lines

    • Modifier “Lightpoints” for defining light points

  • Attribute Modifier:

    • Modifier “VecAttributes“ to add/edit vector attributes

    • Modifier “SurfaceAttributes“ to define surface attributes

    • Modifier “Nodename“ to set name to special nodes or switches

    • Modifier “Comment“ to add text description to objects

    • Modifier “Object Layer Name“ to define object layers, e.g. MetaFlight Export

  • Format specific Modifier:

    • Modifier “GDB Vector Attribute“ to define vector attributes for MAK VR-Forces Export

    • Modifier “VBS2 Surface“ to define special VBS2 surface attributes used for scattering

    • Modifier “VBS2 Object“ to define objects with various attributes, like weight and hit points

  • Road Modifier:

    • Modifier “Profiles“ to define profile for complex roads

    • Modifier “Crossings“ to build crossings for several road constellations

    • Modifier „Tunnel“ to define tunnel shapes

    • Modifier „Bridge“ to define bridge shape and poles

    • Modifier “Signal” to export signal settings to OpenDrive

 

SOFTWARE DEVELOPMENT

  • extends Trian3DBuilder with PlugIns:

  • Import/Export Plugin: for image formats, geometry formats, geographical raster formats, vector formats

  • Generation Plugins: to broaden the generation capacity, e.g. render to texture or texture filtering

  • ExportTerrain Plugin: addition of new export formats

  • GUI Plugin: extend the software with your own menu items and dialogs

  • Modifier Plugin: extend custom modifiers

 

INFRASTRUCTURE

  • generation of roads and rivers from profiles

    • various tracks (driving, curb, footway,..)

    • road markings

  • generation of transitions, bridges and tunnels

  • from arcs/clothoids

    • smooth height progression through polynomials

    • crossfall in curves

  • import

    • Direct OpenStreetmap data Import

    • Convert Shape data to roads

    • from NAVTEQ database via Wizard

    • use xml settings to control template generation due to country rules etc.

  • Crossings

    •    fully automated generation of crossings

    •    arbitrary number of roads and alignment

    •    roundabouts

    •    transition between various tracks

  • Streetcar Rails

    • various Rails 

  • automatic rail switches

  • create automatic power transition lines

  • Import

    • free database of over 20000 airports from all over the world

    • runways with with different types of markings and lighting

    • taxiways with lightning

    • apron

  • Editing

    • can edit and create runways

    • convert in editable vector data

    • generation attributes configurable using .xml file

  • Generation

    • Approach lighting      

      • ALSF_I, ALSF_II, CALVERT, CALVERT_ILS,      

      • SSALR, SSALF, SALS,      

      • MALSR, MALSF, MALS, ODALS, RAIL

    • Edge lights

      • LIRL, MIRL, HIRL

    • Runway light indicator

      • PAPI, VASI

    • Runway marking code

      • Visual, non-precision and precision approach markings

    • Taxiway signs

    • placement of airport objects, e.g. tower, windsock

  • With the basic software of Trian3DBuilder simple buildings with various roof types can be generated from outlines.

  • Generic building interiors from multiple types of floor plans are also supported.

  • New procedural building facade generation with generic interiors complete the feature set for urban scenarios.

  • Buildings are generated from outlines and enriched with oriels, windows and facade elements.

 

GENERATION

  • Geospecific terrain

    • Create Terrain based on satellite data and aerial images.

  • Geotypical terrain (Geotypic Module)

    • replacement of terrain classes with typical photo realistic textures

    • structure preserving blending between terrain classes

    • heterogeneous tiling in every terrain class

    • object placement matching underlying texture

    • climate zones – define several regions with various land class definitions

    • set up a fully featured, densely populated terrain in minutes

  • Generic terrain (Geotypic Module)

    • Create Geotypic Textures with height and slope dependant texturing.

  • All terrain types can be combined

  • various geometry integration

    • internal reference, external reference, copy

  • rotation, scale and object closeness with variance

  • collision testing

  • classify your objects with name and size

  •  Hydro

    •  Create Rivers, Sea and further hydroponic systems easily for your terrain.

    •  River can flow downwards and have taper settings

  • PowerLine

    • Place different types of power poles and power lines, power pole models are delivered with Trian3DBuilder.

    • create canopy forest geometry with facade texture on roof

    • clutter individual tree objects with definable variance

  • Create Hedges and fences

  • cut objects, lines or areas into the terrain mesh

  • height adaptation (specific height, dependant on relief, river behaviour (continuous decline), average height)

  • border for smooth transition to environment

  • cut isle contours

  • tiling and LOD switching of database

  • novel polygon saving edge algorithm

  • optimized scenegraph

  • geometry simplification using TIN-algorithm

  • export of indexed geometry or tri-strips if requested

  • texture sharing between objects

  • compressed texture support (dds)

  • definition of different texture and mesh resolutions for tiles

  • size dependant LOD switching of objects

  • paging supported

  • enhanced paging support for individual LODs and object groups

  • high performance visualisation

  • tree view of scenegraph

  • adjustment of render parameters: camera clipping, fog, lighting

  • various cameras for individual navigation

  • statistics of frames, triangles,...

  • parallel export with individual format and generation settings

  • cutting in external databases as high-resolution insets

  • optimized performance through multi-core/multi-CPU support

  • filters for terrain textures (snow, shadow from relief)

  • define your own file path and naming output

IMPORT

  • Arc/Info ASCII Grid (.asc)

  • Arc/Info Binary Grid (.adf)

  • Arc/Info Export Format (.e00)

  • Bathymetry Attributed Grid (.bag)

  • VTP Binary Terrain (.bt)

  • DTED Level 0, 1, 2 (.dt0, .dt1, .dt2)

  • SRTM (.hgt)

  • USGS ASCII DEM (.dem)

  • Geotiff Elevation (.tif, .tiff)

  • ASCII Gridded XYZ (.xyz)

  • GeoSoft Grid eXchange (.gxf)

  • HF2/HFZ heightfield raster (.hf2)

  • Japanese DEM (.mem)

  • Terragen(TM) Terrain File (.ter)

  • SDTS Raster (.ddf)

  • ESRI / ENVI hdr (.hdr)

  • Erdas Imagine Raw (.raw, .bl)

  • NTF Grid/Contour (n.tf)

  • Netpbm (.pgm, .ppm)

  • Geotiff (.tif, .tiff)

  • Portable Network Graphics (.png)

  • JPEG (.jpg)

  • JPEG 2000 (.jp2)

  • ENVI BIL, BIP, BSQ (.bil, .bip, .bsq)

  • ECW (.ecw)

  • Erdas Imagine Raw (.img)

  • NITF (.ntf)

  • ADRG Digitized Raster Graphics (.thf)

  • BSB Nautical Chart (.bsb)

  • Geotiff (.tif, .tiff)

  • Portable Network Graphics (.png)

  • JPEG (.jpg)

  • JPEG 2000 (.jp2)

  • ENVI BIL, BIP, BSQ (.bil, .bip, .bsq)

  • ECW (.ecw)

  • Erdas Imagine Raw (.img)

  • NITF (.ntf)

  • ADRG Digitized Raster Graphics (.thf)

  • BSB Nautical Chart (.bsb)

  • Web Map Service (.xml)

  • Trian3D vector file (.vec)

  • Arc/Info ASCII (.E00)

  • Arc/Info BINARY (.E00)

  • SDTS (*.catd.ddf)

  • ESRI shape (.shp)

  • Keyhole Markup Language (.kml)

  • Keyhole Markup Language Compressed (.kmz)

  • MapInfo (.mif, .tab)

  • AutoCAD DXF (*dxf)

  • VMAP Database (.lht)

  • Atlas BNA (.bna)

  • Comma Separated Value (.csv)

  • GeoJSON (*.geojson)

  • Microstation DGN (*.dgn)

  • S-57 (.000)

  • GPS Exchange Format (.gpx)

  • GMT ASCII Vectors (*.gmt)

  • GPSTrackMaker (.gtm, .gtz)

  • X-Plane/Flightgear aeronautical data (.dat)

  • GeoConcept text (.gtx)

  • VRT - Virtual Datasource (.vrt)

  • UK National Transfer Format (.ntf)

  • U.S. Census TIGER/Line (.rt1, .rta)

  • OpenStreetMap XML (*.osm)

  • Windows Bitmap (.bmp)

  • DirectX (.dds)

  • GIF(.gif)

  • PIC (.pic)

  • PNG (.png)

  • SGI RGB (.rgb, .rgba)

  • Targa (.tga)

  • TIFF (.tif)

  • OpenFlight(*.flt)

  • OpenSceneGraph(*.osg, *.osga, *.osgb, *.osgx, *.ive)

  • Autodesk 3D Studio File (*.3ds)

  • DirectX (*.x)

  • Lightwave Object(.lwo)

  • Autodesk (*.dxf)

  • Autodesk (*.fbx)

  • Carbon Graphics Geo (*.geo)

  • Wavefront OBJ (*.obj )

  • Terrex TerraPage (*.txp)

  • Collada (*.dae)

  • AC3D (*.ac)

  • ESRI Shape (*.shp)

  • CityGml (*.xml)

 
 

EXPORT

  • Export to various versions of the industry standard format OpenFlight.

  • Support all different object types

  • support Metaflight

    • hierarchy types ADDITIVE and SUBSTITUTIVE

    • support Virtual texture

    • support Object Layer

    • support multiple sub databases

    • write individual filestructure

    • create .mft files

  • Export in MÄK's GDB format for VR-Forces and Stealth

  • Export terrain and vector data

  • Export faces and vector attributes

  • Generation of gdb project (.mtd) and material (.mtl) files

  • define vector and face attributes with modifier

  • Export in Autodesk FBX format

  • support ASCII and binary export

  • simply create VBS2 terrain with Trian3DBuilder's usual simple workflow

  • export to VBS2 1.5, 1.6, 2.02

  • support of geospecific and generic/geotypic texturing

  • full support of all modifiers for texturing, object placement and generation

  • manipulate elevation with modifier „Insert“, „Border“ and the height brush

  • export all supported 3d model formats to VBS2 .p3d format

  • import and place Bohemia VBS2 .p3d models

  • definition of all VBS2 surface types with one or more clutter layers

  • generation of VBS2 roads

  • generation of VBS2 river

  • use all supported generation geographical data (sat image, shape files,..) in VBS2 Tools

  • support generic/geotypic texturing and easy assignment Steel Beast Textures types

  • full support of all modifiers for texturing, object placement and generation

  • support different road types

  • open file format for the logical description of road networks

  • AI vehicles drive smoothly by following clothoid/arc constructed AI splines

  • export al road, crossing, signal and object informations

  • export to Vision Mesh format (.mesh)

  • support creation of prefab files

  • import Vision models

  • Wavefront OBJ (.obj)

  • Collada (.dae)

  • Stereolithography (.stl)

  • DirectX (.x)

  • Autodesk 3ds (.3ds)

  • add dependent exporters to a full export format to get secondary generation data

  • OpenDrive

  • Text Dump Data

  • Shape Export

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