GAME BASED TECHNOLOGY FOR TRAINING & SIMULATION
Bohemia Interactive Simulations (BISim) uses the latest game-based technology and a large, experienced in-house team of engineers to develop high-fidelity, cost-effective training and simulation software products and components for defense applications.
VBS SIMULATION SDK
VBS Simulation SDK allows developers and integrators to customize and extend VBS3 by providing a framework and suite of tools.
OPEN AND MODULAR DEVELOPMENT FRAMEWORK
The VBS Simulation SDK includes a library of APIs and source code allowing developers to customize virtually every aspect of VBS3 and produce custom applications. The APIs form a modular, C plug-in architecture that enable developers to integrate third-party technologies effectively and efficiently.
A PROVEN DEVELOPMENT PLATFORM
The VBS Simulation SDK includes a license of the VBS3 runtime, BISim’s game-based desktop simulation for tactical training and mission rehearsal. VBS3 is the most widely used game-based simulation software among militaries today. It comes complete with offline and runtime editors, after-action review capability, a massive content library, developer tools, an easy-to-use interoperability gateway, and a built-in voice communications system. VBS3 meets hundreds of training use cases from individual warrior tasks to battle drills to large-scale collective exercises.
CREATE HIGH-FIDELITY ARTIFICIAL INTELLIGENCE
Control the fight with VBS Control Editor, included with the VBS Simulation SDK. The VBS Control Editor provides a full set of AI development tools for VBS3, including a visual behavior tree editor and powerful live debugging tools. Using industry standard behavior trees and Lua scripting, users can create highly complex AI behaviors up to a full military doctrine.
VBS Gateway is a user-friendly application included with VBS3 and the VBS Simulation SDK that allows for interoperability with external HLA/DIS networks and host computers that use the CIGI protocol. VBS Gateway features tools for editing entity states and making live updates within scenarios.
VBS IG SDK
VBS IG SDK allows developers to customize and extend VBS Blue IG by providing a framework and suite of tools.
OPEN AND MODULAR DEVELOPMENT FRAMEWORK
VBS IG SDK includes a library of APIs and source code, allowing developers and integrators to customize virtually every aspect of VBS Blue IG and produce custom applications. The APIs form a modular C plug-in architecture that enable developers to integrate third-party technologies effectively and efficiently.
TOOLS TO SIMPLIFY PROCESSES
VBS IG SDK features tools such as VBS IG Studio designed to simplify the configuration and deployment process for multi-channel client-server management. The user interface helps guide the setup process through a wizard-based system, allowing developers to easily save and reuse IG settings, identify views, reconfigure views in real time, and manage build copying and launching on remote VBS IG agents.
SUPPORTS INDUSTRY STANDARDS
VBS IG SDK provides native connectability via industry standards such as DIS, HLA and CIGI to simulation hosts. Use new or existing terrain databases built with many commercially available tools that support the native terrain format used in VBS.
WHOLE EARTH RENDERING FOR ANY SIMULATOR
VBS IG SDK includes the VBS Blue IG runtime for development. VBS Blue IG provides high-fidelity and high-performance rendering from space down to blades of grass for all training domains. VBS Blue IG can be used across individual part-task trainers, VR/AR solutions and full-motion simulators with multiple synchronized displays. Using the Common Image Generator Interface (CIGI) standard, VBS Blue IG integrates with existing host software including VBS3. TerraTools from TerraSim, a BISim company, makes it easy to add new high-resolution terrain areas and custom data sets to VBS Blue IG.
VBS3 is a comprehensive training application that provides a high-fidelity 3D virtual environment for land, air, and sea collective training and mission rehearsal.
COST EFFECTIVE AND COMPREHENSIVE
With over 10,000 detailed models of military and civilian vehicles, weapons, and characters, VBS3 is a virtual sandbox, which reduces development costs associated with deploying a desktop training solution.
FULL OF FEATURES AND CAPABILITIES
VBS3 combines a massive content library, scenario development tools, and after action review capability that immerses trainees in a high-fidelity, multiplayer virtual environment. It includes a user-friendly application that allows for interoperability with external HLA/DIS networks and host computers that use the CIGI protocol, a robust DIS-enabled voice communications system, and a mission planning tool for adding military markings to scenarios.
READY TO RUN, YET CUSTOMISABLE
Simply load VBS3 onto a PC and use the supplied tools and models to set up a scenario and start training. VBS3 also features built-in development tools to customize models and import your own models and terrains.
VBS BLUE IG
VBS Blue IG is a high-performance, CIGI-compliant, 3D whole-earth image generator designed to support the full spectrum of land, sea, air and space use cases for collective and individual training.
FROM SPACE TO BLADES OF GRASS
VBS Blue IG provides high-fidelity and high-performance rendering from space down to blades of grass. It offers unlimited view distances with ground detail unmatched by any other simulation. VBS Blue IG provides a baseline global terrain that is procedurally enhanced from real-world data, and offers developers the flexibility to use procedural content, satellite imagery, high-resolution terrain, or geo-specific features to enhance areas of special interest.
The VBS Blue IG modular architecture separates the rendering engine from the global terrain database. Rather than introduce a new compiled terrain format, a plug-in architecture allows multiple industry standard and emerging standard data formats (e.g., point cloud data formats) to be passed to the renderer, providing interoperability with legacy sources and support for emerging geospatial content.
VR/AR READY OUT OF THE BOX
VBS Blue IG supports Augmented Reality and Virtual Reality uses with greater than 90hz refresh rates. It is perfectly suited for commercial-off-the-shelf VR head-mounted displays like the Oculus Rift, HTC Vive and OSVR-supported devices for fast-motion flight simulation and motion platforms.
USE ON ANY SIMULATOR
VBS Blue IG can be used across individual part-task trainers, VR/AR solutions and full-motion simulators with multiple synchronized displays. Using the Common Image Generator Interface (CIGI) standard, VBS Blue IG integrates with existing host software including VBS3. TerraTools from TerraSim, a BISim company, makes it easy to add new high-resolution terrain areas and custom data sets to VBS Blue IG.
COMPREHENSIVE, COST EFFECTIVE AND CUSTOMISABLE
VBS Blue IG offers comprehensive image generation capability, sensor simulation, a vast model library and high-quality graphics offered at highly competitive pricing. A software development kit also is available for VBS Blue IG, enabling you to customize it for your training needs. Featuring an open plug-in system for source data import, and an SDK for customization and integration, VBS Blue IG readily adapts to existing and future requirements.
VBS CONTROL BEHAVIOR PACK 1
VBS Control Behavior Pack 1 brings a significant improvement into VBS3 artificial intelligence, providing a set of high fidelity and customizable behaviors that offer reliable and deterministic AI.
HIGH FIDELITY, DETERMINISTIC AI
The VBS Control Behavior Pack 1 is a set of pre-programmed artificial intelligence behaviors for the most common training use cases, leveraging the VBS Control runtime which is supplied for free with all versions of VBS3 from version 17.2. This new AI reduces the need for human role-players by providing high fidelity and repeatable AI for maximum training immersion.
EASILY CONFIGURE CONVOY AI
Easily configure robust on-road convoys in the VBS3 Offline Mission Editor, including advanced engagement behavior and responses to contact.
IMMERSIVE PATTERN OF LIFE
Populate any VBS3 terrain with high-fidelity pedestrians and traffic AI entities, increasing immersion and realism. The behaviors can be visually configured by placing points of interest into the scenario.
SIMULATE BELIEVABLE INFANTRY AI
Simulate enemy or friendly forces in a believable way using the VBS Control Behavior Pack’s advanced doctrine-typical infantry squad.
VBS RADIO PRO
VBS Radio Pro enables radio and direct voice communications between users in VBS3 training exercises with unlimited channels and filterable voice playback for After Action Review.
THE POWER TO COMMUNICATE
Radio communication is essential for tactical training and for effective battlespace operations. The standard voice and radio communication system included with VBS3 for free features five channels, 3D positional audio, automatic access to vehicle intercom systems and squad radio nets, and an audio tone to signal when a transmission begins and ends. Direct speech capabilities enable simulation of face-to-face communication between users in close proximity in a scenario.
GET MORE WITH VBS RADIO PRO
VBS Radio Pro extends the standard capabilities included with VBS3, offering unlimited channels, text chat channels, and greater configuration capability of radio network presets, so users can customize channel names, colors, icons, and save and load radio networks per mission. VBS Radio Pro also provides a user interface for configuring options such as DIS radio mapping, multicast, and encoding.
Built from the ground up by BISim, VBS Radio Pro offers seamless integration with VBS3 including After Action Review. VBS Radio automatically records and replays audio events in the VBS3 After Action Review. It also supports Distributed Interactive Simulation (DIS) protocols, enabling interoperability with other simulation systems.
Communication breakdowns happen, so it pays to prepare for the worst. VBS Radio Pro offers advanced features like degradation to simulate how radio signals perform based on distance and influenced by weather.
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