GAME BASED TECHNOLOGY FOR TRAINING & SIMULATION
Bohemia Interactive Simulations (BISim) uses the latest game-based technology and a large, experienced in-house team of engineers to develop high-fidelity, cost-effective training and simulation software products and components for defense applications.
VBS SIMULATION SDK
VBS Simulation SDK allows developers and integrators to customize and extend VBS3 by providing a framework and suite of tools.
OPEN AND MODULAR DEVELOPMENT FRAMEWORK
The VBS Simulation SDK includes a library of APIs and source code allowing developers to customize virtually every aspect of VBS3 and produce custom applications. The APIs form a modular, C plug-in architecture that enable developers to integrate third-party technologies effectively and efficiently.
A PROVEN DEVELOPMENT PLATFORM
The VBS Simulation SDK includes a license of the VBS3 runtime, BISim’s game-based desktop simulation for tactical training and mission rehearsal. VBS3 is the most widely used game-based simulation software among militaries today. It comes complete with offline and runtime editors, after-action review capability, a massive content library, developer tools, an easy-to-use interoperability gateway, and a built-in voice communications system. VBS3 meets hundreds of training use cases from individual warrior tasks to battle drills to large-scale collective exercises.
CREATE HIGH-FIDELITY ARTIFICIAL INTELLIGENCE
Control the fight with VBS Control Editor, included with the VBS Simulation SDK. The VBS Control Editor provides a full set of AI development tools for VBS3, including a visual behavior tree editor and powerful live debugging tools. Using industry standard behavior trees and Lua scripting, users can create highly complex AI behaviors up to a full military doctrine.
VBS Gateway is a user-friendly application included with VBS3 and the VBS Simulation SDK that allows for interoperability with external HLA/DIS networks and host computers that use the CIGI protocol. VBS Gateway features tools for editing entity states and making live updates within scenarios.
VBS IG SDK
VBS IG SDK allows developers to customize and extend VBS Blue IG by providing a framework and suite of tools.
OPEN AND MODULAR DEVELOPMENT FRAMEWORK
VBS IG SDK includes a library of APIs and source code, allowing developers and integrators to customize virtually every aspect of VBS Blue IG and produce custom applications. The APIs form a modular C plug-in architecture that enable developers to integrate third-party technologies effectively and efficiently.
TOOLS TO SIMPLIFY PROCESSES
VBS IG SDK features tools such as VBS IG Studio designed to simplify the configuration and deployment process for multi-channel client-server management. The user interface helps guide the setup process through a wizard-based system, allowing developers to easily save and reuse IG settings, identify views, reconfigure views in real time, and manage build copying and launching on remote VBS IG agents.
SUPPORTS INDUSTRY STANDARDS
VBS IG SDK provides native connectability via industry standards such as DIS, HLA and CIGI to simulation hosts. Use new or existing terrain databases built with many commercially available tools that support the native terrain format used in VBS.
WHOLE EARTH RENDERING FOR ANY SIMULATOR
VBS IG SDK includes the VBS Blue IG runtime for development. VBS Blue IG provides high-fidelity and high-performance rendering from space down to blades of grass for all training domains. VBS Blue IG can be used across individual part-task trainers, VR/AR solutions and full-motion simulators with multiple synchronized displays. Using the Common Image Generator Interface (CIGI) standard, VBS Blue IG integrates with existing host software including VBS3. TerraTools from TerraSim, a BISim company, makes it easy to add new high-resolution terrain areas and custom data sets to VBS Blue IG.
VBS3 is a comprehensive training application that provides a high-fidelity 3D virtual environment for land, air, and sea collective training and mission rehearsal.
COST EFFECTIVE AND COMPREHENSIVE
With over 10,000 detailed models of military and civilian vehicles, weapons, and characters, VBS3 is a virtual sandbox, which reduces development costs associated with deploying a desktop training solution.
FULL OF FEATURES AND CAPABILITIES
VBS3 combines a massive content library, scenario development tools, and after action review capability that immerses trainees in a high-fidelity, multiplayer virtual environment. It includes a user-friendly application that allows for interoperability with external HLA/DIS networks and host computers that use the CIGI protocol, a robust DIS-enabled voice communications system, and a mission planning tool for adding military markings to scenarios.
READY TO RUN, YET CUSTOMISABLE
Simply load VBS3 onto a PC and use the supplied tools and models to set up a scenario and start training. VBS3 also features built-in development tools to customize models and import your own models and terrains.
VBS BLUE IG
VBS Blue IG is a high-performance, CIGI-compliant, 3D whole-earth image generator designed to support the full spectrum of land, sea, air and space use cases for collective and individual training.
FROM SPACE TO BLADES OF GRASS
VBS Blue IG provides high-fidelity and high-performance rendering from space down to blades of grass. It offers unlimited view distances with ground detail unmatched by any other simulation. VBS Blue IG provides a baseline global terrain that is procedurally enhanced from real-world data, and offers developers the flexibility to use procedural content, satellite imagery, high-resolution terrain, or geo-specific features to enhance areas of special interest.
The VBS Blue IG modular architecture separates the rendering engine from the global terrain database. Rather than introduce a new compiled terrain format, a plug-in architecture allows multiple industry standard and emerging standard data formats (e.g., point cloud data formats) to be passed to the renderer, providing interoperability with legacy sources and support for emerging geospatial content.
VR/AR READY OUT OF THE BOX
VBS Blue IG supports Augmented Reality and Virtual Reality uses with greater than 90hz refresh rates. It is perfectly suited for commercial-off-the-shelf VR head-mounted displays like the Oculus Rift, HTC Vive and OSVR-supported devices for fast-motion flight simulation and motion platforms.
USE ON ANY SIMULATOR
VBS Blue IG can be used across individual part-task trainers, VR/AR solutions and full-motion simulators with multiple synchronized displays. Using the Common Image Generator Interface (CIGI) standard, VBS Blue IG integrates with existing host software including VBS3. TerraTools from TerraSim, a BISim company, makes it easy to add new high-resolution terrain areas and custom data sets to VBS Blue IG.
COMPREHENSIVE, COST EFFECTIVE AND CUSTOMISABLE
VBS Blue IG offers comprehensive image generation capability, sensor simulation, a vast model library and high-quality graphics offered at highly competitive pricing. A software development kit also is available for VBS Blue IG, enabling you to customize it for your training needs. Featuring an open plug-in system for source data import, and an SDK for customization and integration, VBS Blue IG readily adapts to existing and future requirements.
VBS4 provides a comprehensive virtual desktop training environment with whole-earth rendering for tactical training, experimentation, and mission rehearsal, and performs as a powerful simulation host for any IG.
WHAT IS VBS4
VBS4 is a whole-earth virtual desktop trainer and simulation host that allows you to create and run any imaginable military training scenario.
The VBS4 workflow steps the user through Prepare - Execute - Assess phases, facilitating fast and effective skills enhancement. In VBS4, users create “Battlespaces” that are a collection of terrain edits, mission plans, scenario files and after-action reviews. Each Battlespace is centered on a specific location on the virtual Earth. Scenarios can be modified in real time and replayed in the After-Action Review for lessons learned. VBS4 scenarios can be fully constructive (AI controlled), fully virtual (human controlled) or a mix of both.
TRAIN ANYWHERE ON EARTH
VBS4 includes whole-Earth data and supports training at any location on the virtual globe. The underlying technology — VBS Blue — is a high-performance, whole-planet data ingestion, procedural enhancement and rendering engine, which renders realistic scenes at any altitude (from space down to ground level) with real-world view distances. The VBS World Server (VWS) is included with VBS4, and provides whole-Earth building and road data from OpenStreetMap (OSM), accurate heights and forest coverage, and correct biomes for every region on Earth used to procedurally enhance the base data.
Whole-Earth capability dramatically reduces terrain development time and the terrain server capability (free with VBS4) saves administration overhead by centralizing terrain data. This is a step-change compared to VBS3!
SHARE TERRAIN DYNAMICALLY ACROSS VBS4 AND OTHER RUNTIMES
A powerful companion application (free with every license of VBS4), VBS World Server (VWS) is a geospatial data server that provides efficient networked access to high-fidelity terrain for the entire planet. While other rendering engines ingest and render 3D data, they do so exclusively for visual display. The VBS World Server is different in that it automates processes to import, curate, mesh and classify data for interactions like walking/driving on terrain, collisions, entering buildings and simulating destruction for real-time simulation.
VBS4 or VBS Blue IG can stream high fidelity terrain data from VWS in a performant manner. Both new and legacy terrain formats are supported through new VWS plug-ins. VWS is optional, and both VBS4 and VBS Blue IG support local terrain data storage in addition to VWS.
A POWERFUL SIMULATION HOST
VBS4 can drive multiple IG channels as a high fidelity simulation host to tap into the comprehensive simulation capabilities for simulator use. Connecting VBS4 to BISim’s VBS Blue IG is trivial and a range of display types are supported, from multi-channel domes to VR head-mounted displays. VBS4 can be run as a ‘headless host’ not only with VBS Blue IG but with any CIGI-compliant image generator.
Terrain edits made in the VBS4 terrain editing tool can be saved on the VBS World Server and are instantly available in VBS Blue IG or any other connected IG.*
*Support for other IGs will be available in the 20.1 release.
Increase the Speed of Scenario Creation - VBS Plan
VBS4 includes VBS Plan, a new mission planning capability that creates massive time savings for instructors and administrators by allowing them to draw static plans on the 2D and 3D maps using standard military symbols, and then execute those plans at an entity level in VBS4. With VBS Plan, users created a synchronized Company-level plan 100 times faster in VBS4 than in VBS3.
Generate and Edit Terrains Faster - VBS Geo
VBS4 includes VBS Geo, a new intuitive WYSIWYG editor that allows users to import, create and modify terrain. The interface enables users without formal training to quickly and easily edit terrains.
Users can add, move and rotate objects on the terrain, raise or lower terrain, edit roads and other linear features, quickly draw new forests and edit surface detail, and immediately leverage these terrain changes in VBS4 scenarios. Testing has shown that editing terrain using VBS Geo is 10 times faster than using Visitor4 in VBS3.
Next Generation AI to Reduce the Need for Human Operators
BISim aims to reduce human intervention in simulation exercises through its VBS Control deterministic and doctrinal AI that is fully integrated with VBS4 and the new mission planning component.
VBS4 includes the following pre-built AI behaviors:
Convoy AI: reliable ETA, react to ambush, navigate tight urban spaces
Military AI: a set of “waypoint replacements” for improved military AI, both infantry and vehicles
Pattern of Life: civilian and traffic “clutter”
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