3D Gestures- Wearable Devices (Israel)

Link : A Touch Free Wearable Controller for Digital Devices Mudra is an innovative wrist-worn device for interaction with AR/VR headsets, Smartwatches and connected devices. It uses subtle finger movements and hand gestures. Mudra transforms interaction and control of digital devices to be as natural and intuitive as real-life experiences. The Mudra Band controls AR/VR headsets like we do in real life. The hands are free to drag and drop , pinch to zoom, select objects, and navigate through menus, when your hands are in natural positions and your fingers unclenched. The Mudra band extends the body with the ultimate controller – your hand. The Mudra Strap operates your smartwatch using same-h

3D Motion Capture - wrnchAI

Link : wrnchAI is a high-performance, deep learning runtime engine, engineered and designed to extract human motion and behaviour from standard video. It analyzes regular 2D RGB video and returns 3D motion data in real time. It can process multiple 2D camera feeds and recognize human motion and behaviours. wrnchAI enables developers to create applications in a wide range of industries, such as entertainment, robotics, sports analytics, and more. wrnchAI motion capture works in any environment with any clothing, not requiring special sensors or markers. From smartphones to professional cameras, wrnchAI can be used on many to capture human motion. wrnchAI can recognize and understand human act

Spatial Data Analytics - Cognitive3D

Link : Cognitive3D captures human interaction through VR, AR, and MR experiences, enabling real world insights from digital realities. Track spatial user behaviour with our innovative SceneExplorer tool. SceneExplorer captures user gaze, position, and even biometric sensors at >10Hz. Need eye tracking? We do that too. Each invidivual object in your scenes is tracked and viewable with our ObjectExplorer tracking technology. Each object tracks multiple properties including gaze, position, controller engagements, and more.

Volumetric Displays - Looking Glass

Link : The Looking Glass is a new holographic display that lets you view, interact with, and share 3D creations in the real world. See whatever you put inside your Looking Glass — from a virtual pet to an architectural model or a CAD drawing of a rocket engine — come to life.

AR Devices- Lumus Optics (Israel)

Link : Lumus reflective waveguide is the breakthrough technology that enables makers of smart wearables to create the augmented and mixed reality of their dreams. Our patented technology was invented by Dr. Yaakov Amitai - a world-renowned optics scientist and founder of Lumus.

3D Gestures- Mano Motion

Link : ManoMotion provides a framework for real- time 3D gestural analysis. Minimal hardware, minimal computing power. All that’s required is a simple RGB camera found in everyday smartphone.

3D Vision - Mantis Vision

Link : Mantis Vision puts 3D image and video capturing into the hands of every consumer,application developer, game designer and industry professional. Turning people, objects, andplaces into high resolution 3D content, in real-time, has never been easier. Mantis Vision core technology is so agile, we offer affordable solutions for wide array of use cases and form factors. From the smallest embedded module for smartphones or smart connected devices, through professional handheld scanners, to multi-camera looking-in / looking-out systems. All resulting in high-quality volumetric content (real spatial 3D) ready to be edited, shared and viewed on any 2D/3D/MR/VR platform. How Does It Work? Prop

Location Mapping - Navisens

Link : How Does It Work? Navisens™ believes that the best sensor is the one you always have with you: your smartphone. Every modern smartphone includes accelerometers and gyroscopes built-in. However, these sensors have only been used for simple tasks because the sensor data is too low-quality to provide meaningful information. That's where motionDNA™ comes in. Our patent-pending technology processes accelerometer and gyroscope data in a unique way so that we can do what has never been done before: locate your phone using only the built-in sensors. The Navisens™ motionDNA™ SDK is a software-only location platform that operates indoors and outdoors without relying on infrastructure such as Wi


The Finnish Defence Forces (FDF) have purchased from Bohemia Interactive Simulations (BISim) an enterprise license of Virtual Battlespace 3 (VBS3). VBS3 provides an immersive virtual environment that helps soldiers train on tactics, rehearse for missions, and practice standard operating procedures. With its After-Action Review tool, the software is designed to help soldiers learn to think, make decisions and improve communications before heading to the field for live exercises. VBS3 is used for tactical training and mission rehearsal on desktop computers as well as part-task trainers and full mission simulators. The Finnish military have used VBS in various training capacities since 2007. VB

Rheinmetall wins $2.41bn contract to deliver Boxer CRVs to Australia

Source : army-technology.com Link The Australian Government has signed a contract worth $2.41bn with Rheinmetall for the delivery of 211 Boxer wheeled armoured combat reconnaissance vehicles (CRVs). Designed to replace the more than 20-year-old Australian Light Armoured Vehicles (ASLAVs), the Boxer vehicles will help offer increased mobility, lethality and protection capability to the Australian Army. Rheinmetall chief executive Armin Papperger said: “This demonstrates, in no uncertain terms, the continued successful cooperation between Rheinmetall and the Government and Armed Forces of Australia. “As a company, we are extremely pleased to have secured one of the biggest orders in the recent

Marathon Targets - Night Combat Clearance

RedBack One tactical operators conduct a combat clearance in an urban environment while employing night vision goggles and laser aiming devices to engage patrolling Marathon Targets T40 robots. The T40 robots patrol internally within the urban environment demanding the operators identify enemy threats from civilians and apply precision fire while clearing successive buildings. See more at: Article. Reprinted from Marathon Targers Website, Feb 2016. Copyright 2016. All rights reserved.

Cubic Wins Canadian government Urban Operations Training contract

Source : Military Simulation & Training Magazine Link The Cubic Corporation’s Cubic Global Defense (CGD) division won a $27 million task authorization to deliver Urban Operations Training capability into the Canadian Weapon Effects Simulation (CWES) environment. Cubic will equip Urban Operations sites at Canadian Forces Base (CFB) Gagetown and the Canadian Manoeuvre Training Centre (CMTC) Wainwright, to meet the Canandian Army’s force-on-force training capability requirements. “Cubic is committed to providing our customers with innovative solutions that deliver dynamic, effective training experiences to improve operational readiness and reduce training costs,” said Dave Buss, president of Cu

Meggitt completes virtual training with Miami Police Department

Source : Military Simulation & Training Magazine Link Meggitt Training Systems completed a test and evaluation with the Miami Police Department in Florida for its FATS® 300LE next-generation training system that delivers virtual scenarios to train police officers in split-second, use-of-force evaluations and de-escalation tactics for real-world situations. The FATS 300LE can replicate many real-world situations including domestic family disputes, traffic stops and school shootings, which Meggitt says can help improve the way law enforcement professionals react and behave in stressful and life-threatening situations. The system includes five, free-standing flat screens with 150-by-84-inch bor

Global game-based learning market revenues to hit $17 billion by 2023

Source : Military Simulation & Training Magazine Link Revenues from education and training programs based on hands on, experiential learning or serious games are rapidly climbing and will hit $3.5 billion in 2018, according to industry analyst firm Metaari. In fact, Metaari predicts a 37.1 percent compound annual growth rate (CAGR) for game-based learning products over the next five years, which will quadruple industry revenues to more than $17 billion by 2023. Metaari’s 2018-2023 Global Game-based Learning Market report has revenue forecasts for seven regions, 39 countries and eight buying segments and identifies more than 900 game developers competing in the 122 countries, distributors and

QuantaDyn Corporation Delivers JTC TRS to DMOC

Source : Military Simulation & Training Magazine Link QuantaDyn Corporation delivered its Joint Terminal Control (JTC) Training and Rehearsal System (TRS) to the U.S. Air Force Distributed Mission Operations Center (DMOC) at Kirtland Air Force Base in New Mexico. The JTC TRS device will be an integral part of the 705th Combat Training Squadron’s capabilities for the DMOC, whose mission is to deliver training to prepare warfighters for combat in joint and coalition environments through exercises and training of tactics; techniques and procedures for aircrew, JTACs, and JFOs involved in Close Air Support operations. Having the current J-T/OSS (Joint Terminal Attack Control /Operational Simulat

ASTi delivers Voisus communication systems to US Army’s SVCT program

Source : Military Simulation & Training Magazine Link ASTi, a provider of artificially intelligent and voice-enabled virtual role-players, is delivering its Voisus simulated radio communication systems and support to the U.S. Army’s Stryker Virtual Collective Trainer (SVCT) program for 30 Stryker simulators. The SVCT program is led by the U.S. Army’s Aviation and Missile Research, Development and Engineering Center (AMRDEC) and the Combined Arms Center – Training Innovation Facility (CAC-TIF) Voisus is a suite of modular communications and sound products that can be integrated to meet live, virtual, constructive, and gaming needs. The products offer simulation-based features, such as interop

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