U.S. ARMY TO BEGIN FIELDING NEW IG SOFTWARE FOR CCTT
ORLANDO, FL (April 2, 2015) — The U.S. Army trains teams for a host of armored vehicles and mechanized units on the Close Combat Tactical Trainer (CCTT), a computer-driven, manned module simulator. These simulators replicate vehicle interiors in close combat units such as the M1 Abrams Tank, the M2 Bradley Fighting Vehicle, the M3 Cavalry Fighting Vehicle, the Humvee and others.
In late 2012, CCTT began investigating the use of a game engine based solution as an image generator for the CCTT. Orlando-based AVT Simulation, the prime contractor of the Post Deployment Software Support (PDSS) for the CCTT program, was selected by CCTT to lead the task.
Bohemia Interactive Simulations (BISim), which develops the Virtual Battlespace 3 (VBS3) software series used for Army’s Games for Training Program of Record, joined the team as a subcontractor and significantly modified VBS3 to serve as the CCTT image generator software.
On January 5th – 8th, representatives from US Army Training Capabilities Manager - Virtual (TCM - V) and the Maneuver Center of Excellence (MCoE) participated in the VBS IG assessment for training readiness. The core CCTT tenets of Move, Shoot, & Communicate were successfully demonstrated in a variety of maneuver exercises and gunnery scenarios on the Ft. Hood and National Training Center terrain in both daylight and nighttime conditions. At the completion of the testing, the TCM-V concurred that the VBS IG was acceptable for training.
“This effort was the result of over two years of work on the part of AVT Simulation and Bohemia Interactive Simulations. The effort was focused on reducing sustainment and licensing costs, leveraging gaming technology for CCTT, and providing an unprecedented level of realism to the soldier in the CCTT Training System,” said Matt Jemtrud, AVT Program Manager for CCTT PDSS