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Trian3DBuilder Update to Version 5.7

  • May 3, 2016
  • 2 min read


From now on the minor update of Trian3DBuilder is available. It brings new features and improvements to speed up the work with Trian3DBuilder.


Export supports Multi Textures.

  • Support of multi texture for terrain and objects

  • New modifier MultiTexture to define multiple texture layers for generated geometry

  • New texture layer grid in texture rollup to define multiple terrain layers

  • Mix terrain texture layers and modifier profile texture layers to support smooth blending via vector attribute

  • New modifier LayerOfDetail to create LOD nodes for assigned modifier stack

Generation is faster due to better algorithms for the calculation of object collision during generation.

Road WYSIWYG handling improved: Edit crossing start points provides special helper points that follow the road.

Complex VBS Roads and Junctions and support of VBS Export in Trian3DBuilder - 64bit Version.

Service & Support customers can download the update easily via Help -> Search for Updates inside of the Software.

If the update function does not work because of e.g. local security settings, please send an eMail to our support team to receive a direct download Link: support@triangraphics.de

Release Notes for Trian3DBuilder 5.7

  • speed up object collision in generation

  • support multi texture for terrain and objects

  • new modifier multi texture to define multiple texture layers for generated geometry

  • new texture layer grid in texture rollup (command panel -> build -> settings) to define multiple detail terrain layers

  • mix terrain texture layers and modifier profile texture layers to support smooth blending via vector attribute

  • new modifier LayerOfDetail to create LOD nodes for assigned modifier stack

  • Road WYSIWYG: Edit crossing start points - Special helper point that follows road

  • speedup VBS collision body creation

  • speedup vector tool "inner ares to child"

  • modifer profiler: support change of texture during lane

  • [fix] issue when converting clothoid to line

  • [fix] shape import with string attributes, set z value 0

  • OpenDrive

  • fix crash for invalid edited crossings

  • fix section length

  • fix pedestrian signals

  • fixsignals at transitions where not exported

  • fix wrong crossing start segments

  • change opendrive wkt -> proj4 for version 1.4

  • fix intern geometries, when lane width changes

  • [fix] Save project with all data (copy footprint files of Geometry files)

  • [fix] fixed texture on roof in EDITING_VERSION

  • [fix] fix forkings without driving lanes

  • [fix] fix texture in file for osgb, osgt, osgx

  • [fix] Insert + Building XT with different height types

  • [fix] fix crash mod vec attrib gdb assignment

  • [fix] placements of lights via modifier contour placer

  • [fix] DDS compression & Render to Texture & sensor with multi threads

  • [fix] shape import in ccw order

  • [fix] filedlg multiple selection vector import

  • [fix] signal position behind end of the road

  • [fix] unitscale in fbx export

  • [fix] senor generation without geotypic modul

  • [fix] place objects via drop height type on Building interior models

  • [fix] broken local overrides

  • [fix] clip markings via ClipOnSurface height type on all lane type except curbs

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