Artificial Intelligence - Infantry Squad Behaviors
FFI (The Norwegian Defence Research Establishment)
The Norwegian Defence Research Establishment (FFI) is using Bohemia Interactive Simulations’ AI tool VBS Control Editor to develop a library of behavior models for semi-automated forces in VBS3. As the main institution responsible for defense-related research in Norway, FFI conducts simulations of land force operations for experimentation and analysis purposes. They presented the results of their work at I/ITSEC 2018 and have published a paper online titled “Modelling Human Behaviour using Behaviour Trees” here with more details.
Behavior trees are well suited for developing human behavior models of moderate complexity for semi-automated forces in constructive simulations.
-Per-Idar Evensen, Senior Scientist, FFI
Behavior trees are a relatively new way of creating AI behaviors for non-player characters in simulations and computer games.
“Behavior trees are well suited for developing human behavior models of moderate complexity for semi-automated forces in constructive simulations,” said Per-Idar Evensen, Senior Scientist, FFI. “Because they are modular and composable, they can represent more complex actions and sub-trees can be reused.”