Artificial Intelligence - Infantry Squad Behaviors

FFI (The Norwegian Defence Research Establishment)

The Norwegian Defence Research Establishment (FFI) is using Bohemia Interactive Simulations’ AI tool VBS Control Editor to develop a library of behavior models for semi-automated forces in VBS3. As the main institution responsible for defense-related research in Norway, FFI conducts simulations of land force operations for experimentation and analysis purposes. They presented the results of their work at I/ITSEC 2018 and have published a paper online titled “Modelling Human Behaviour using Behaviour Trees” here with more details.

Behavior trees are well suited for developing human behavior models of moderate complexity for semi-automated forces in constructive simulations.

-Per-Idar Evensen, Senior Scientist, FFI


Behavior trees are a relatively new way of creating AI behaviors for non-player characters in simulations and computer games.

“Behavior trees are well suited for developing human behavior models of moderate complexity for semi-automated forces in constructive simulations,” said Per-Idar Evensen, Senior Scientist, FFI. “Because they are modular and composable, they can represent more complex actions and sub-trees can be reused.”

VBS Control is a new software technology designed by Bohemia Interactive Simulations (BISim) to provide next-generation AI for VBS3 and other VBS-based products. The core of VBS Control is the VBS Control runtime library (also known as the “AI Library”), which has been included for free in VBS3 since version 17.2. The library ensures that any VBS3 station can evaluate VBS Control AI behaviors without the need for an additional license. VBS Control technology is currently used in two distinct products: The VBS Control Editor, which is sold as part of the