Virtual Partners in the Academic Pipeline



The use of simulations, including XR tools, at colleges and universities worldwide is becoming commonplace in various areas of study. In part 2 of 2, Robert W. Moorman looks at the educational pipeline for the next generation of simulationists.


The virtual world is reality for many of today’s students. Students are demanding more immersive forms of instruction, according to numerous academicians. “We have students who are used to this kind of learning through gaming, virtual or augmented reality. They expect it,” said Dr. Ben J. Stuart, Interim Dean, Batten College of Engineering and Technology, Old Dominion University (ODU). “If we don’t start looking at this as a mechanism for education and training, as well as applications for a profession, we will lose this generation with an expectation that we were unable to satisfy.”


The growth of simulation in education and training is moving beyond traditional fields such as pilot, maintenance technician and weapons training as well as a few early-adopter vocational fields such as healthcare. In Part 1, MS&T highlighted Cranfield University, the MOVES Institute, the University of Central Florida, the University of Southern California, and Purdue University. Following are a few more institutions which are developing next-generation technologies and technologists.


Old Dominion University


Among the five engineering undergraduate programs at the Norfolk, V